adam Posted 3 hours ago Report Share Posted 3 hours ago In the Wild Card game, there was a play when the Packers no longer had timeouts and there was an injured player. It was after a long pass where the player was tackled in the field of play. Since the Packers did not have any timeouts there was a 10-second runoff. However, that actually benefitted them because they would've taken the same amount of time to get down the field, get set, then spike the ball. So they basically gained a down by that entire sequence. To me, it should be a 10-second run off AND loss of down because if there was no injury, they would've lost the time and the down. This would only apply to a play where the clock was not stopped the play prior. What do you think? Quote Link to comment Share on other sites More sharing options...
Lucky Luciano Posted 2 hours ago Report Share Posted 2 hours ago 16 minutes ago, adam said: In the Wild Card game, there was a play when the Packers no longer had timeouts and there was an injured player. It was after a long pass where the player was tackled in the field of play. Since the Packers did not have any timeouts there was a 10-second runoff. However, that actually benefitted them because they would've taken the same amount of time to get down the field, get set, then spike the ball. So they basically gained a down by that entire sequence. To me, it should be a 10-second run off AND loss of down because if there was no injury, they would've lost the time and the down. This would only apply to a play where the clock was not stopped the play prior. What do you think? not sure if that would work. What if it was a 4th down pass? they would lose possession. Quote Link to comment Share on other sites More sharing options...
adam Posted 35 minutes ago Author Report Share Posted 35 minutes ago 2 hours ago, Lucky Luciano said: not sure if that would work. What if it was a 4th down pass? they would lose possession. If it was 4th down, the game is over anyway. It is sort of a loop hole to save a down if you were going to spike the ball anyway. Just say there are 30 secs left, and it's 2nd down, you gain 7 yards. You can quickly go up and spike it, stop the clock, and give yourself another shot. Around 20 secs left, balled spiked on 3rd down, now 4th and 3 but the clock is stopped. OR player gets hurt on the 2nd down play, 10-second runoff, now only 3rd and 3 with 20 secs left. Utlimately this could be applied to any down or distance when you have a chance to spike the ball. If you watch that play sequence over, GB basically got a free timeout for 10 seconds without wasting a down for a spike, which they were going to do without the injury. Quote Link to comment Share on other sites More sharing options...
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